Showing posts with label Interactive. Show all posts
Showing posts with label Interactive. Show all posts

Tuesday, April 1, 2008

Only Toys

Opinion: The Case Against Writers In The Games Industry
Opinion: Feel Lucky, Punk? The Game Writing Fallout

These short opinion articles argue about the position writers have in today's game industry. The first argues that writers are really a luxury, something that is not of necessity. Adam Maxwell, a writer-turned-game designer, says that if there is a choice between a great writer, and a decent writer-game designer, he'd definitely choose the latter, who can contribute to other aspect to game development than purely on writing.

Second article, a counter-opinion to the first, talks about how writing is the jewel of any games, that what is left at the end of any games is the writing, not game mechanics.

In today's world where game is struggling to find it's place in our lives, this is another symptom that comes from having a sloppy identity. Yes, today's game is so young and energetic, that it's trying to be everything it can emulate. I say game is so busy being a copy-cat that it's losing it's self... that it's forgetting what it's best at.

On that line of thought, I strongly agree with Adam's opinion, that writer and writing is not the core of games, that it doesn't belong at the fundamental level of games.

Before starting to flame me, hear me out: I do think games are capable of delivering serious messages; I think games can become much more artistic; I think games are worthy of great writing, which may turn a game into a masterpiece; great writing may foster unprecedented experience. However, that is not what today's games are. Today's games are mere toys. No matter what kind, at the core, and at the bottom of our heart, we all know where games stand in our lives. They are distractions. They're something to help us pull away from reality, to unload steam or stress, to enjoy, to be entertained.

I am looking forward to the day a game (or something interactive that is not a game) solely focused on human nature or human story is created and finally opens everyone's eyes and let them see the great possibility that interactive medium can bring.

Until that day, you'll keep hearing me whining.

Monday, March 31, 2008

Something More Than Just "Game"

I'm starting this post to keep track of any discussions on Interactive Storytelling which is certainly an area more than worthy of deep, academic study. I'm starting with 1UP Yours podcast, because this topic keeps coming up repeatedly, making me think that there really is something to this topic.

List of 1UP Yours discussion on interactive storytelling within todays games:

  1. 12/21/2007 1:18:17
    Jeff Cannata: "I think the story of BioShock progressed the medium of videogames. I think it's as close to art as we've gotten in videogames. It's an experience that can only be communicated to you in an interactive medium. ... and it's because I was participating in the story. ... and this is the only entertainment medium where I am an active participant."
  2. 3/21/2008 54:00
  3. 3/28/2008 1:50:00, 1:54:17
    Shane: "Resident Evil ... the storytelling, not its strong point. ...compared to actual good story, Resident Evil does not have one."