Wednesday, June 4, 2008

It's Not Helping, Capcom

1UP.com: 'Racism' Claims Not Changing Resident Evil 5



While Capcom has added an African female sidekick to the latest installment of its now-controversial franchise, Resident Evil 5, it seems like the racist claim on the game's setting--a buffed-out white protagonist against hordes of black African natives that turn into zombies--doesn't seem to ease off.

However, we all know no company in their right mind will intentionally back a racist product, and I'm pretty sure Capcom isn't about to publish one of that kind, either. So, the point here isn't really about racism. What is the point then? I'll explain in a little bit.

While I still am very excited about the game with its terrific looking graphics, animations, music, product design, and so on, and will purchase it when it comes out, I have to ask why? to Capcom. Why did Capcom make such a foolish decision to go ahead with this theme and setting? From the article, the producer Jun Takeuchi said that the game was meant for entertainment only, and not political statement of any sort.

Now, let's think about this. A game where players will be shooting, hacking and slashing bunch of people in poverty (who happen to be all black, I might add). To take this as just entertainment. ... Seriously? How could they ever pit anyone against poor and deprieved people, even if they're zombified, who should be helped, not massacred, and say to have fun? Maybe it would've been easier to accept, at least to me, had they say the game forces the gamers to do what they should not do in real world, or at least, have players agonize over all those deaths of poor people who could've been helped. But alas, they seriously did create the francise as a mere "entertainment," and so we shouldn't worry about it.

Right. I hope Takeuchi-san has a good-night's dream with his legs stretched.

No comments: